Skip to content
GamingJapanDesign

Switch 2 Shatters Records While Apple Reinvents Design with Liquid Glass

Medusa Japan
5 min read
Share

Switch 2: Nintendo's Fastest-Selling Console Ever

On June 5, 2025, Nintendo launched the Switch 2 at $449 alongside Mario Kart World, and the results exceeded all expectations. Within four days, the console sold over 3.5 million units worldwide, making it Nintendo's fastest-selling hardware in history. The launch came despite concerns about U.S. tariffs that had rattled investors just two months earlier.

The Switch 2's success demonstrates that premium gaming hardware continues to resonate with consumers when paired with compelling software. For the Japanese gaming industry, this launch reinforces the country's position as a global leader in entertainment technology and provides a boost to the broader ecosystem of Japanese game developers and publishers.

Apple's Liquid Glass: A Design Language for the AI Era

At WWDC 2025 on June 9, Apple unveiled Liquid Glass, a translucent, reflective design language that represents the most significant visual overhaul across Apple platforms in over a decade. The new aesthetic was applied across iOS 26, macOS Tahoe, watchOS 26, and all other platforms, creating a cohesive visual identity defined by depth, translucency, and fluid motion.

For designers and agencies, Apple's design shifts have always been bellwethers for broader industry trends. The Liquid Glass aesthetic signals a move away from flat, minimal interfaces toward richer, more dimensional visual experiences. Brands and applications that align with this new direction will feel native and modern on Apple devices, while those that do not risk appearing dated.

Ready to Transform Your Brand?

Medusa Japan combines AI innovation with Japanese design principles to create extraordinary digital experiences.

Get in Touch

How ready is your business for Japan?

Take our free 5-category scorecard and get a personalized readiness report.

Take the Scorecard
Medusa Japan

Medusa Japan

Medusa Japan is a creative agency and AI product studio based in Osaka, specializing in bridging Japanese business culture with cutting-edge technology solutions.

Related Articles

GamingDigital Rights

The Death of Physical Media: Sony's 2028 Disc Cutoff, GTA 6's Code-in-a-Box, and the Fight to Own What You Buy

In a single week, the physical game quietly died. On July 1, 2026, Sony confirmed it will stop producing PlayStation discs for new games in January 2028 — days after GTA 6's boxed 'physical' edition turned out to contain no disc at all, just a download code. The convenience story is real: most sales are already digital, and fewer discs means less plastic. But the fine print is brutal — you are not buying a game, you are renting a revocable license, as 551 vanished PlayStation movies just reminded everyone. This is the last nail in the coffin for the resale economy that let gamers sell, trade, and lend — and a stress test for regulators in the EU, US, and Japan who have so far let the ownership loophole stand. Here is what changed, who loses, and why 'Stop Killing Games' is the canary every brand should be watching.

GamingAI

AI's Two-Front War on Gaming: Why the Memory Crunch Just Raised Console Prices — and Generative AI Is Splitting the Studios

The same AI boom filling data centers with memory chips just made the Nintendo Switch 2 more expensive. On May 25, Nintendo raised the Switch 2's price in Japan from ¥49,980 to ¥59,980, blaming a memory-chip crunch it calls permanent — the direct result of OpenAI, Microsoft, Google, and Meta buying up the world's DRAM and high-bandwidth memory for AI servers. Days earlier, the GDC 2026 Trends Report revealed that 52% of game developers now think generative AI is hurting their industry. AI is squeezing gaming from both ends — hardware costs and creative labor — and Japan, home to Nintendo, Sony, Capcom, and Square Enix, sits squarely at the epicenter.