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Video games in Japan.

Marketing, representation and publishing support for European publishers and studios in the Japanese territory — localization, launch campaigns, creators and market tests, run by one team in Osaka.

Headline result

+35%

visibility in Japan for European publishers and studios

12,000
peak live viewers at a launch
€4.12
cost per install, 24% under segment
5M
social impressions, 4% engagement
A Japanese game arcade
Games clientsEuropean publishers and studios, from indie to AAA.Some names confidential

AWhat we do for publishers

Localization, creators, campaigns and representation usually come from four suppliers. Here they come from one.

  1. 01

    Localization

    Language, cultural references and gameplay elements tuned for Japanese players — not just translated strings.

  2. 02

    Representation & publishing support

    Your representative with Japanese platforms, partners and press, and publishing support across the territory.

  3. 03

    Launch campaigns

    SNS creative, timing and messaging built around a Japanese launch window.

  4. 04

    Creators & livestreams

    Partnerships with Japanese gaming creators — up to a 10M-follower personality hosting a two-hour launch stream.

  5. 05

    Market tests

    A paid test before a full launch: a localized build, Japan ad spend and a cost-per-install read against the segment.

  6. 06

    Game marketing assets

    Specialised creative for publishers and studios, adapted for Japanese stores, social and outdoor.

BWork

Each package has run for a real title. The example result under each one is from that campaign.

Market test

Validate traction before you commit to a launch.

Includes

  • Deep localization — language, culture, gameplay
  • Japan paid user acquisition
  • Cost-per-install read against the segment

Example result

€4.12

cost per install, 24% better than the segment

F2P simulation · European mobile studio

Core activation

Lift Japan sales for a title that's out or about to launch.

Includes

  • Meticulous localization
  • Japanese gaming creators
  • Tailored SNS creative
  • Strategic billboards

Example result

5M

social impressions at 4% average engagement

Medieval fantasy RPG · AA publisher

Premium launchMost ambitious

Make the Japan launch an event.

Includes

  • Tailored SNS creative
  • Macro-creator partnership
  • Hosted two-hour launch livestream

Example result

12,000

peak live viewers on the launch stream

City-builder sequel · AAA publisher

Bringing a game to Japan? Send us the title and the date, and we will tell you which package fits.